Every year, a very few number of Golden Ticket tokens are randomly inserted into token packs sold prior to Gen Con. The lucky recipient of a Golden Ticket is eligible to go on a special dungeon run at that year’s Gen Con or Gamehole Con. There are many surprises for those fortunate players which may include über token bags, a unique room in the adventure, or a special challenge. Fortunately, no one has been turned into a blueberry…
2021
Cold damage inflicted on the wearer is reduced by 1 point per attack/effect
Cold damage inflicted on the wearer is reduced by 2 points per attack/effect
Wearer may sneak attack without the standard 1 round delay, but if the sneak attack attempt fails, the rogue is Dazed for 1 round.
Dazed: Victim cannot move or take any actions, but AC is not altered.
When played by a bard, in addition to the standard bardsong bonuses, this instrument reduces the amount of Darkrift damage dealt to all party members by 2. It does not matter if the Darkrift attack is targeted at an individual or affects multiple victims, as long as the bard is performing bardsong with this instrument and the recipient of the damage is a member of the party, the Darkrift damage is reduced.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
This weapon deals an additional 3 damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
Common and/or Uncommon melee weapons wielded by the user deal +1 damage as Sacred.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature,
Adds +1 damage when fired from a sling. If the target of the attack is Undead, this item deals +3 damage instead of +1 damage. Its use must be declared (turned in to the DM) prior to making the attack slide.
This item does not deal Sacred damage.









