2019
Mechanical trap damage inflicted upon the wearer is reduced by 3. It has no effect on magical trap damage.
Drinker heals 5 HP. In addition, Fire damage inflicted on the drinker is reduced by 2 per attack for the rest of the room.
Transforms the character into a lemure (a minor devil, not to be confused with a lemur, a cute primate) and Fire damage inflicted upon the wearer is reduced by 5 points per attack.
The transformation from human(oid) to lemure, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Restores a dead character to life–barely! The character is resurrected with only 1 HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. This potion must be used in the room where the death occurred.
This potion has no effect when consumed by a living character.
Imbiber heals 3 HP and is cured of nausea
Nauseated: Character is unable to attack, cast spells (including bardsong), or anything else requiring attention. A nauseated character may move and their AC is unaffected.
Adds +1 to all saving throws and the player is allowed to re-roll any saving throw result of 1. If two consecutive 1’s are rolled (for a single saving throw), the save fails. This is an “always on” power.
The re-roll a 1 power can be invoked multiple times per room–but any given saving throw result of 1 may only be re-rolled once. E.g., on round one, you roll a 1 for a Will save.









