After taking a Standard Action to sprinkle this dust on oneself, the user will not be attacked by monsters unless they perform an offensive* action. You can only use this dust on yourself.
2018
After taking a Standard Action to sprinkle this dust on oneself, the user will not be attacked by monsters unless they perform an action. In order to remain undetected, the user may not attack, move, talk, cast spells, play bardsong, use a Special Power, or do pretty much anything other than stand still & breathe. You can only use this dust on yourself.
This item does not prevent the monster from affecting the wearer with an attack or effect that affects multiple targets.
After taking a Standard Action to sprinkle this dust on oneself, the user gains +2 to AC. You can only use this dust on yourself.
When the wearer can hear bardsong being performed, the wearer is immune to charm and fear effects. This item does not function if the wearer is unable to hear the bard play (e.g., if the wearer was in a zone of magical silence.)
When the wearer can hear bardsong being performed, the wearer gains Free Movement. This item does not function if the wearer is unable to hear the bard play (e.g., if the wearer was in a zone of magical silence.)
The owner may heal 2 points of damage. May not be used to heal another person.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
This token is dedicated in fond memory of Chip Bowles. He was an amazing champion of True Dungeon, and his welcoming and generous spirit will be missed.
The owner may negate up to 8 points of Poison damage the user would have otherwise taken. The Poison protection can be used against a single attack or multiple attacks, but it will never absorb more than a total of 8 points of Poison damage. The prevention effect dissipates when the user moves into the next room, even if no Poison damage was taken.
This item’s effect can only be activated once per adventure.
If the owner fails a skill test, the test will be considered a success instead.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Once activated, for the duration of the room the owner gains immunity to being Hindered while underwater.
This item’s effect can only be activated once per adventure. Like all figurines, this item can be activated instantly, without requiring any kind of Action–Free or Standard.
Hindered: When underwater, creatures not native to water (including player characters) are very slow to propel themselves. In melee combat, only characters with Free Movement may attack the first round.









