After being activated, the toad will negate up to 5 points of damage that would have been inflicted upon the owner by falling from great heights. The absorption effect lasts until the end of the room or until at least 5 points of Falling damage have been negated, whichever comes first. E.g., if you would have taken 8 points of Falling damage, the toad absorbs 5, so you only take 3 Falling damage. If you would have suffered 3 points of Falling damage,
2016
Once per game, you may evenly split the effect of a healing potion with one other character. Each character gains half of the potion’s healing effect, rounded down. E.g., if the owner shared a 10-point healing potion, the owner and the other person would each regain 5 HP. If the owner shared a 7-point healing potion, the owner and the other person would each regain 3 HP.
On a successful hit with a ranged weapon, the wielder deals an additional 1 damage as Cold.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Wearer is immune to Fire damage inflicted on the wearer caused by the wearer’s weapon becoming overheated. It does not mitigate damage from any other source, not even other sources of Fire damage.
E.g., if you fell into a giant forge while wearing these gloves, this item would have no affect how much damage you took from intense heat. However, if you were to wield a red-hot weapon that had just been removed from a forge,
Adds +5 to Dexterity (thus, depending on prior Dexterity score, adding either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws) and -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons)
When the wearer attacks with a sling, gain +2 To Hit. It does not affect any form of attack other than slings. It affects Sling Staff attacks, but only when used to make a missile attack.
Every year, a very few number of Golden Ticket tokens are randomly inserted into token packs sold prior to Gen Con. The lucky recipient of a Golden Ticket is eligible to go on a special dungeon run at that year’s Gen Con or Gamehole Con. There are many surprises for those fortunate players which may include über token bags, a unique room in the adventure, or a special challenge. Fortunately, no one has been turned into a blueberry…
Your weapons (not necessarily you) are immune to being damaged by Fire. The weapons themselves are not harmed by attacking extremely hot targets and weapons protected by this runestone do not deal Fire damage to their wielder. However, it does not reduce the damage the wielder might take from being attacked by Fire, nor from being near very hot items/creatures–unless the damage was inflicted via the weapon you’re wielding.
Runestones are single use items that are turned in to the coach prior to starting an adventure.









