Adds +1 Damage on a successful hit with a sling. It must be declared (turned in) before sliding the weapon token.
2016
When applied to a weapon, that weapon deals +3 Damage on successful attacks vs. Evil monsters.
Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.
Adds +3 to max HP and gain Free Movement
Free Movement: Immunity to hold, paralyze, and slow Spells or effects, as well as a spider’s webbing or similar sticky substances. It also negates underwater movement penalties. It does not prevent the character from being constricted or swallowed. Free Movement used to be called Free Action, but it was changed to avoid having the same term mean two different things.
The wearer gains Free Movement.
Free Movement: Immunity to hold, paralyze, and slow Spells or effects, as well as a spider’s webbing or similar sticky substances. It also negates underwater movement penalties. It does not prevent the character from being constricted or swallowed. Free Movement used to be called Free Action, but it was changed to avoid having the same term mean two different things.
Physical ranged weapon attack damage inflicted upon the wearer is reduced by 1 point per attack. This item does not reduce damage inflicted by melee attacks or ranged spells.
If a missile attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, these pants will negate both the physical damage and secondary effect(s).
These pants allows the wearer to retrieve and drink one potion as a Free Action once per combat.









