Wearer may equip up to two additional ioun stones.
This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.
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Wearer may equip up to two additional ioun stones.
This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.
Adds +2 to maximum HP
When placed in the mouth of a dead comrade, this item restores the character to life with full HP. The resurrected character will not gain back any expended spells or limited use special abilities. This must be used in the room where the death occurred. The process of “feeding” a character this item requires a Standard Action.
It can also be eaten by a living character to restore full hit points.
Q: Can a character revived with a Fallen Star Mushroom take an action the same round they were revived?
If this item has been equipped, if its user would be killed by Push damage, the owner’s hit points are set to 1 instead. (I.e., instead of the Push damage killing your character, you’re alive but with only 1 HP.) This item’s effect is only usable once per adventure.
It may be worth noting that this token’s power prevents you from dying from Push. It does not revive you after you die from fatal Push damage.
When this figurine is activated, the player may re-slide one attack, whether it was made with a physical weapon or a spell that requires a slide. The decision to re-slide must be made before the next person attacks or, if the owner slid last, before damage is calculated. This item only allows one puck (player’s choice) to be re-slid, even if the character can slide more than one puck. The re-slide may not be undone,
When activated, grants 6 points of Poison-based Retribution Damage (RD) to the owner. Unlike most RD effects, this only functions for a single attack
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once, whether the attack succeeds or misses.
Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),
Wearer deals +5 Damage when fighting with a 2-handed melee weapon
When eating or drinking an item that restores HP, the wearer regains 1 additional HP. The bonus healing effect from this item is not triggered by cast-spells/scrolls, nor by healing items not orally consumed. E.g., a healing salve would not receive the bonus healing because a salve is rubbed on the skin, not eaten or drunk.
The bonus healing from this item stacks with Greater Alchemist Pouch.
When climbing a vertical rope, the wearer’s climb speed is doubled.