Allows the wearer to see in non-magical darkness
Note: These goggles do not have any effect in magical darkness.
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Allows the wearer to see in non-magical darkness
Note: These goggles do not have any effect in magical darkness.
Every year, a very few number of Golden Ticket tokens are randomly inserted into token packs sold prior to Gen Con. The lucky recipient of a Golden Ticket is eligible to go on a special dungeon run at that year’s Gen Con or Gamehole Con. There are many surprises for those fortunate players which may include über token bags, a unique room in the adventure, or a special challenge. Fortunately, no one has been turned into a blueberry…
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Adds +4 to all saving throws
Adds +1 Damage to all successful damage-inflicting spells cast by druids. This is a permanent item. Multiple copies do not stack.
If a spell under the influence of Greater Mistletoe can affect more than one target, only one victim gets the extra damage. E.g., if the druid casts a spell that deals 2 damage to all monsters, only one of the monsters would take an extra point of damage. The druid chooses the recipient of the extra point of damage.
Adds +1 to Reflex saving throws vs. traps
Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap” for flavor purposes, but their damage is not mitigated by this item.
Adds +5 to AC and grants immunity to charm effects from Fey creatures
Adds +1 to AC and adds +3 to Fortitude saving throws
Adds +1 to all saving throws
Shock damage inflicted upon the user is reduced by 1