This ear adornment grants the wearer immunity to damage from heavy objects that fall on the victim, be they from traps, rock slides, or falling rocks. It does not mitigate damage incurred if the victim falls and takes damage from said fall.
2012
The wearer of this ear decoration cannot be Surprised while underground. It has no effect aboveground.
Non-magical weapons wielded by the wearer of this item are treated as +1 only for the purpose of overcoming an enemy’s Damage Reduction (DR). This earcuff does not actually grant a To Hit or Damage bonus, it allows a non-magical weapon to affect a creature with DR +1.
This earcuff will not increase the “+” of a magical weapon. E.g., it will not turn a +1 weapon into a +2 weapon for the purpose of overcoming an enemy’s DR.
This decorative ear piece allows a spell caster to recast a 1st-level spell (1st-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.
Wearing this decorative earpiece protects the character from becoming an undead monster in the event of character death during an adventure. It does not prevent the wearer from dying.
Equivalent to 250 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
This token’s effect is different each year. Inquire with your coach at the beginning of the adventure for the current effect.









