Adds +2 to AC
2008
Adds +2 Damage to melee (not missile or spell) attacks made when a bard uses this instrument to play bardsong
Adds +1 Damage on a successful hit when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.
Adds +1 Damage on a successful hit with a sling. It must be declared (turned in) before sliding the weapon token.
This superior set of picks, files, and other fine instruments allows the player to re-try the Rogue Skill Test if it has been triggered during one’s first attempt. This item only allows one such re-try per game and must be shown to the DM to use. A rogue may only carry one set of these tools. This item is permanent and is not surrendered to the DM when used.
Adds +2 to maximum HP, grants immunity to poison, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.), and immunity to petrification.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.









