Transforms the character into an asp and Poison damage inflicted upon the wearer is reduced by 5 points per attack.
Potion
Transforms the character into a Dire Squirrel. The transformation from human(oid) to Dire Squirrel, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
While in Dire Squirrel form,
Transforms the character into a lemure (a minor devil, not to be confused with a lemur, a cute primate) and Fire damage inflicted upon the wearer is reduced by 5 points per attack.
The transformation from human(oid) to lemure, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed.
Transforms the character into an otter. The transformation from human(oid) to otter, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
As an otter, transformed characters can swim extremely well and hold their breath for a very long time.
Transforms the character into a saluki. While in saluki form, attacks against Undead deal +5 Damage. The transformation from human(oid) to saluki, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
Transforms the character into a Sea Hag. The transformation from human(oid) to Sea Hag, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
Transforms the character into a triton, while polymorphed, the drinker may breathe underwater and incurs no penalties from being underwater. The transformation from human(oid) to triton, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
Allows the character to see persons, monsters, or items that normally would be invisible to the naked eye. The effects last for the entire room.
Grants 3 points of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),









