While attacking with a Common Ranged weapon or an Uncommon Ranged weapon, the user’s attacks deal +1 damage as Sacred. No other Ranged weapon rarities gain any benefit from this token. Melee weapons, regardless of rarity, do not gain any benefit from this runestone.
Turn-in at start
This token’s effect is different each year. Inquire with your coach at the beginning of the adventure for the current effect.
Adds +1 to maximum HP
This potion must turned in to the coach prior to starting an adventure. Only one of these potions may be used per person per adventure.
All your physical weapons (including a monk’s flurry of blows attacks—with or without a hand-held weapon—but not spells nor wholly magical effects) gain the bonuses of both Iron (+3 damage to Fae or Fey) and Silver (Lycanthropes can’t regenerate damage from Silver weapons) weapon media. The aforementioned bonuses are added to whatever bonuses/penalties the weapon already possesses.
This runestone also bestows its Iron & Silver effect on physical ammunition fired by the user.
If this runestone is implemented, when the affected player makes a successful melee attack against a monster, the monster will lose any ability–natural or magical–to appear or become invisible. The effect on the monster lasts for the entire combat after a successful attack.
Adds +1 to Reflex saving throws
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Fire.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.









