Adds +1 damage when fired from a sling. If the target of the attack is Undead, this item deals +3 damage instead of +1 damage. Its use must be declared (turned in to the DM) prior to making the attack slide.
This item does not deal Sacred damage.
You may also search by any or all of the following criteria, with or without including a text search.
Adds +1 damage when fired from a sling. If the target of the attack is Undead, this item deals +3 damage instead of +1 damage. Its use must be declared (turned in to the DM) prior to making the attack slide.
This item does not deal Sacred damage.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 6 points of damage–but only to Undead monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead, Holy Water deals no damage. It is usable only once, whether the attack succeeds or misses.
Summons Oracle of Muti to help with puzzle. Once used, the Hourglass vanishes and the token is collected by the DM.
Muti is pronounced “MEW-tie” (rhymes with VIEW bye)
When activated, this item entraps a monster in an extra-dimensional space for three rounds. There is no saving throw to resist the effect. Once used, the Hourglass will vanish.
During those three rounds, the party is free to act however they want. They could explore the room, heal, buff, or whatever strikes their fancy. At the end of the three rounds, the monster will reappear exactly where it was before being shunted to the extra-dimensional space.
Your weapons (not necessarily you) are immune to being damaged by Fire. The weapons themselves are not harmed by attacking extremely hot targets and weapons protected by this runestone do not deal Fire damage to their wielder. However, it does not reduce the damage the wielder might take from being attacked by Fire, nor from being near very hot items/creatures–unless the damage was inflicted via the weapon you’re wielding.
Runestones are single use items that are turned in to the coach prior to starting an adventure.
Adds +1 Focus
Adds +1 To Hit and +1 Damage with Melee attacks
Melee attacks made by the wearer deal +1 damage.
Ranged attacks made by the wearer deal +1 damage.