Adds +5 to max HP
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
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Adds +5 to max HP
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Adds +3 to Will saving throws
Folios are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. Only one folio may be used per person per adventure.
Once per game as a Standard Action, the owner may target an Incorporeal Undead monster. That monster must succeed on a DC 15 Will save or be trapped forever within this device, thus defeating the monster immediately.
To be trapped by this item, the monster must be both Incorporeal and Undead. It has no effect on corporeal Undead nor on Incorporeal creatures that are not Undead.
This device has a built-in safety mechanism to prevent a user from crossing the magical stream that issues forth from the device.
Once per room, this missile weapon may be used to make a ranged attack.
This damage from this weapon may optionally be enhanced with slug ammo.
All potions carried by the character are protected from damage. In addition, whenever the owner eats or drinks an item that restores HP, 1 additional HP is restored. The bonus healing effect from this item is not triggered by cast-spells, nor by healing items not orally consumed. E.g., a healing salve would not receive the bonus healing because a salve is rubbed on the skin, not eaten or drunk. The bonus healing from this item stacks with Girdle of Wealful Health.
Adds +2 to the damage normally caused when a cleric turns undead.
This item doubles the damage normally caused when a cleric turns undead.
For one game only, adds +2 to max HP after you give this token to an unsuspecting player–not an unsuspecting character.
This token is unique in that you only gain its effect when you give it away. Furthermore, the player you give it to cannot be aware you’re giving it to them. There is no limit to the number of times* this token can be passed along, but to enjoy its effect, all of the following must be true:
The cleric’s turn undead ability is expanded to affect Evil Outsiders and Aberrations, in addition to Undead.
The user may equip one additional Rare eye slot item. There is no rarity-restriction on the initial eye slot item.
This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.