On a successful hit from a bow, this arrow deals an additional 2 damage as Poison. It must be declared (turned in) before sliding the weapon token.
Expendable
On a successful hit from a bow, if the attack slide lands on the 20, the archer who fired it heals 12 points of damage. This token must be declared (turned in) before sliding the weapon token.
On a successful hit with a Common or Uncommon melee weapon, the wielder deals an additional 1 damage as Poison.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.
On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Sonic.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
When eaten, user is healed three points of damage and all monsters suffer 3 points of Sacred damage. The healing and Sacred damage effects occur simultaneously.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned outsiders take no damage from Sacred power. Therefore, if this item is used to “attack” Undead, it deals 6 damage instead of 3. Good-aligned outsiders take no damage from Sacred power.
The consumer of this potion heals 3 HP and any lingering side-effects (e.g., Paralysis, Poison, curse, etc.) from an Undead Touch Attack are removed. Drinking this liquid does not prevent future Undead Touch Attack effects.
When eaten, this item heals 5 HP of damage. If the consumer is a barbarian who had previously used their rage ability, in addition to the healing effect, this item will restore one use of their rage ability.
If the barbarian has not raged before eating this item, only the healing effect will apply. Eating this item while raging will heal, but will have no other effect.
Adds +4 to max HP
This token must be turned into the coach before entering the adventure.
Heals 3 HP of damage when consumed.
At the time this potion is consumed, any fear effect currently affecting the consumer is cured and for the rest of the room, the consumer is immune to fear.









