Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Wearer/Wielder
The wearer is healed 2 HP when the first (or only) monster in the room dies. If the room has multiple monsters, any monster deaths past the first do not trigger the effect of this Charm.
Wearer heals 1 HP every time they cast a 2nd-level Spell from their class card; this item does not trigger when the wearer casts a scroll or uses a magic item, even if the effect is named after a 2nd-level Spell
The instant the wearer enters a new room, this token heals its wearer X HP where X is determined by the total number of Charm of Shared Recovery tokens that are equipped in the party:
The first time the party rolls a natural 1-4 on their initiative check, each character with this charm equipped heals 10 HP. This charm’s effect cannot occur more than once per room.
Adds +1 to all saving throws
Any time the wearer rolls a natural 20 on a saving throw, the wearer heals 10 HP.
The user gains the Vampire Spawn sub-type, granting a connection to Craven’s undead essence. This allows the wearer to heal 3 points of damage upon a monster’s death, subject to a recovery limit of one trigger per room. However, the wearer automatically fails all saving throws against Undead Charm and touch effects.
Melee attacks made by the wearer deal +5 damage.
Once per room, the wearer may heal 5 hp after successfully hitting and damaging an enemy with a Melee attack.
If an ally is healed by a single-target scroll (no benefit is conferred if a healing scroll is cast by an enemy nor from a multi-target scroll cast by an ally), the wearer of this charm also heals that same amount, up to a maximum of 4 HP restored. E.g., if the cleric casts Scroll Cure Moderate Wounds (10 HP) on Akar while Bruda is wearing this charm, Akar regains 10 HP and Bruda regains 4 HP.









