The first time the party rolls a natural 1-4 on their initiative check, each character with this charm equipped heals 10 HP. This charm’s effect cannot occur more than once per room.
Wearer/Wielder
Adds +1 to all saving throws
Any time the wearer rolls a natural 20 on a saving throw, the wearer heals 10 HP.
If an ally is healed by a single-target scroll (no benefit is conferred if a healing scroll is cast by an enemy nor from a multi-target scroll cast by an ally), the wearer of this charm also heals that same amount, up to a maximum of 4 HP restored. E.g., if the cleric casts Scroll Cure Moderate Wounds (10 HP) on Akar while Bruda is wearing this charm, Akar regains 10 HP and Bruda regains 4 HP.
All healing Potions consumed by the wearer heal +1 HP. This item does not affect non-Potions, even non-Potions that restore HP.
Once per room, any non-healing potion consumed by the wearer heals the wearer 1 HP. This horn does not overwrite the potion’s original effect, it adds to it. E.g., drinking a Potion Black Dragon Breath doesn’t normally heal the consumer, but with this item it would deal 5 damage to all monsters and heal 1 HP to the consumer. Potions that already restore HP are not affected by this item.
To be used in conjunction with a Drinking Horn of Bliss,
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Once per room, on the round immediately after a round in which the wearer drank a healing potion, the wearer may belch to heal 1 additional HP. This belch requires a Standard Action to perform.
Once per room, wearer heals 2 HP of damage after drinking an Uncommon or Rare potion. The +2 healing from these gloves is in addition to whatever the potion itself does.