Once per game, after using a Standard Action to activate, user heals themself 2 points of damage. This item cannot be used to heal another character.
This item does not function in areas of magical silence.
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Once per game, after using a Standard Action to activate, user heals themself 2 points of damage. This item cannot be used to heal another character.
This item does not function in areas of magical silence.
Heals 1 HP of damage but the consumer’s attack slides suffer -2 To Hit for the rest of the room. Characters may eat multiple Orcish Rations and heal 1 HP each time, but the To Hit penalty is cumulative–up to the max in-adventure penalty of -6. E.g., if a character eats 3 Orcish Rations, that character heals a total of 3 HP and all attacks slides that character makes are at -6. If a character ate 30 Orcich Rations,
The consumer heals 5 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.
Heals 5 HP of damage and removes the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.)
Heals 5 HP of damage and removes any curse(s) currently inflicted upon the drinker. This potion does not prevent future curses.
Heals 3 HP of damage and removes any fear effect currently inflicted upon the drinker. This potion does not prevent future fear.
The consumer heals 3 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.