Undead
Adds +2 to the damage normally caused when turning undead, but only when turning corporeal Undead (those with a physical body.)
While attacking with a Common Ranged weapon or an Uncommon Ranged weapon, the user’s attacks deal +1 damage as Sacred. No other Ranged weapon rarities gain any benefit from this token. Melee weapons, regardless of rarity, do not gain any benefit from this runestone.
Whenever the wearer casts 1st-level Spells or 2nd-level Spells from their class card, the cleric may, if desired, channel the casting of those Spells through the necklace. The result of this channeling allows the necklace to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the necklace is doing the work of casting, the cleric’s hands are free to do other things (e.g.,
In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.
In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.
Successful melee attacks made by the wearer deal +1 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
This item doubles the damage normally caused when a cleric turns undead.









