In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.
Undead
In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.
Successful melee attacks made by the wearer deal +1 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy but Good-aligned Outsiders take no damage from Sacred power. If a weapon with added Sacred damage hits an Undead creature, only the Sacred portion of the damage is doubled.
This item doubles the damage normally caused when a cleric turns undead.
This weapon deals an additional 3 damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
Adds +2 to AC and +2 Damage when making attacks against the ranger’s favored enemy
Successful missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +1 damage as Sacred
Common and/or Uncommon melee weapons wielded by the user deal +1 damage as Sacred.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.