Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
Philosopher's Stone
Melee attacks made by the wearer deal +1 damage as Cold
If the wearer is a rogue, in addition to the always-on melee Cold damage bonus, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. This ring does not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.
If a spell or a scroll cast by the wearer requires a To Hit slide, the slide gains +1 To Hit.
Adds +1 to all saving throws.
If the wearer dies, they may participate in combat by sliding an empty puck (or if you prefer, a puck with an upside-down token in it), but cannot directly damage the monster in any way. It is possible to indirectly damage the monster by bumping another puck into a hit zone on the combat board. Spirit-warded characters may not use items, cast spells, nor communicate with living characters.
Adds +1 To Hit and +1 Damage with Melee attacks
IMPORTANT: This is a component of a secret Relic transmute token which can only be transmuted at Ring Con within a special ceremonial space. You must coordinate with nine other players (who all have different Signets from you) to meet in the Shire of the Ten Saints. There, all of you will perform a ceremony to transmute your Rare Signet into a Signet of the Ten Saints.
Adds +1 To Hit and +1 Damage with Ranged attacks
IMPORTANT: This is a component of a secret Relic transmute token which can only be transmuted at Ring Con within a special ceremonial space. You must coordinate with nine other players (who all have different Signets from you) to meet in the Shire of the Ten Saints. There, all of you will perform a ceremony to transmute your Rare Signet into a Signet of the Ten Saints.









