Adds +4 to max HP
Any time the wearer makes a flurry of blows attack and both attacks hit in the same round, the wearer heals 3 HP of damage.
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Adds +4 to max HP
Any time the wearer makes a flurry of blows attack and both attacks hit in the same round, the wearer heals 3 HP of damage.
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
All attacks (melee, missile, or spells cast from the character card) made by the wearer deal +2 damage as Shock
Wearer deals +4 Damage with 2-handed melee weapons
Fire damage inflicted upon the wearer is reduced by 2
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +3 to max HP
Melee attacks made by the wearer deal +2 damage as Shock
All the wearer’s Ranged attacks deal +2 damage as Fire
+1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
The first time the wearer casts a 1st-level Spell, that Spell is not marked off their character card. This power cannot be deferred–it always affects the first 1st-level Spell cast each adventure.