Allows a spell caster to recast a 1st-level spell (1st-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.
Philosopher's Stone
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Allows the bard to perform a Monster Lore Skill✓ as a Free Action.
In addition to the standard bardsong bonuses, this item gives the entire party a +1 bonus to all saving throws.
This item is not a musical instrument.
Pick one of these options before the game starts:
- +3 Damage with ranged attacks
- +2 Damage with melee attacks
Wearer may use the remove disease power to heal 5 HP instead of curing the target of disease. This healing is not subject to Focus or any other healing bonuses the wearer may possess.
This item has nothing to do with lay on hands. All five points of healing granted by this item must be used in a single application.
1st-level healing Spells cast by the wearer heal +4 HP.
If the wearer is a cleric, the total bonus healing from this item is +5.
Imbues the wearer with Psychic Power and gives access to the next two higher tiers of powers. This item cannot grant access to a power tier above 7.
Psychic Power
Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.









