not exchangeable
If an ally is healed by a single-target scroll (no benefit is conferred if a healing scroll is cast by an enemy nor from a multi-target scroll cast by an ally), the wearer of this charm also heals that same amount, up to a maximum of 4 HP restored. E.g., if the cleric casts Scroll Cure Moderate Wounds (10 HP) on Akar while Bruda is wearing this charm, Akar regains 10 HP and Bruda regains 4 HP.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 14 points of damage–but only to Undead and Accursed monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead or Accursed, Divine Water deals no damage. It is usable only once,
Melee attacks, missile attacks, and damage-inflicting spells deal +2 damage as Darkrift.
Fashioned out of Gold and Ruby
In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.
Grants a 50% chance to avoid combat damage cast from spells, spell-like abilities, scrolls, or wands. If the resistance check succeeds, no damage is dealt. Combat Magic Resistance does not stack with anything else–either the magic works or it doesn’t. That said, if the Combat Magic Resistance check fails and the spell works, any other damage-mitigating effects the wearer may have would still apply.
It does not protect against spells which do not physically damage such as sleep,
Grants 10 points of Retribution Damage, but only when the wearer of this item takes melee damage from a dragon. No other creature types trigger this item.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g.,









