Darkwood Plank
Consuming this wondrous herb allows the character to breath underwater. However, the effects weaken the individual such that they suffer a -2 on To Hit slides. The effect lasts for one room.
Note: The ability to breathe underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.
Pouring two flasks of Faerie Water (i.e., turn in two tokens) into a Goblet of Healing and consuming the liquid from the goblet will heal the imbiber 3 HP. The pouring and drinking process can be completed as a single Standard Action.
If you have also equipped a Greater Alchemist Pouch, it will bestow its healing bonus on you when you drink two Faerie Waters out of this goblet.
Melee attacks made by the wearer gain +1 To Hit and adds +2 to Reflex saving throws.
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
Allows the wearer to see in non-magical darkness
Note: These goggles do not have any effect in magical darkness.
When the wearer attacks with a sling, gain +2 To Hit. It does not affect any form of attack other than slings. It affects Sling Staff attacks, but only when used to make a missile attack.
All the wearer’s Ranged attacks gain +1 To Hit (if an attack slide is required) and deal +1 Damage.
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).









