Adds +6 to Fortitude saving throws
The effect is not cumulative, so consuming multiple Dwarven Draughts has no additional benefit.
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Adds +6 to Fortitude saving throws
The effect is not cumulative, so consuming multiple Dwarven Draughts has no additional benefit.
Drinker heals 3 HP of damage and any lingering effects from Undead Touch Attacks made by Corporal Undead are removed. It has no effect on Touch Attacks made by Incorporeal Undead.
Drinking this potion does not prevent future Undead Touch Attack effects.
Heals 5 HP of damage, but the drinker is stunned on the round following the round this brew was consumed. E.g., if a character drinks this on round 2, that character will be stunned for all of round 3.
In almost all cases, drinking one of these potions out of combat (either in a puzzle room or after the monster has been defeated) has no negative consequence since rounds are generally not tracked out of combat.
Slows the descent of the imbiber long enough to recover from a fall. If a character falls from a great height (e.g., off a bridge or chasm), this potion allows the character to automatically make it back to safety. The effects of this potion last the entire room.
Drinking this potion is a Standard Action–adventurers are advised to drink it proactively.
When consumed outdoors, removes and/or prevents the effects of charm
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them. The formerly charmed character gains self-control and is free to act the same round the charm was removed.