Adds +8 to any base damage result (adds +8 to number facing damage dot on a combat board or adds +8 to the Spell damage shown on the character card). It does not affect other damage results like Retribution damage or Scroll damage. In addition, during Mythic DR runs, this token will allow a character to overcome a Mythic monster’s Special Defense.
Ranged
Pick one of these options before the game starts:
- +3 Damage with ranged attacks
- +2 Damage with melee attacks
When applied to a weapon, that weapon deals +3 Damage as Shock.
Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.
A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.
This item grants following:
- Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level)
- Ranged attacks deal +6 Damage
- Once per game, the ranger may cast any Druid-usable scroll
Melee and Ranged attacks made by the user gain +1 To Hit
Melee and Ranged attacks made by the user deal +1 Damage
When used by a bard, bardsong grants each party member a total of +1 To Hit & +2 Damage (+2 To Hit & +3 Damage if the bard is 5th-level) to their melee and ranged attacks.
When applied to a weapon, that weapon deals +5 Damage as Poison on the first–and only the first–successful attack made with the coated weapon . (Misses do not use up the venom.) If the victim succeeds on a DC 15 Fortitude saving throw, the Poison has no effect, but does not otherwise affect the amount of damage dealt by that weapon. E.g., if the total damage (including the damage from this venom) dealt by the coated weapon’s attack is 20 and the victim succeeds on the Fort save,
This item grants following:
- +5 to Constitution (thus, depending on prior Constitution score, either +2/+3 to Fortitude saving throws and either +2/+3 to max HP per character level)
- Ranged attacks deal +9 Damage
- Twice per game, the ranger may cast any kind of scroll
- The ability to summon animal friends
Before the start of their adventure, the wearer gains either +2 Damage with melee attacks or +2 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.









