Melee attacks, missile attacks, and damage-inflicting spells deal +2 damage as Darkrift.
Mystic Staff
When the wearer attacks with a Mystic Staff or casts a scroll, they get bonus damage/healing depending on how many Earcuffs of the Cabal are equipped in the party, as seen below:
All the wearer’s Ranged attacks gain +1 To Hit (if an attack slide is required) and deal +1 Damage.
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).
Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
The wearer’s Melee and Ranged attacks deal +2 damage.
In addition, the wearer is able to affect critical hits on creatures that are normally immune to critical hits (e.g., constructs, oozes, plants, undead, etc.) It also allows rogues to perform a sneak attack on creatures that are normally immune to being sneak attacked.
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either +0/+1 To Hit with Ranged attacks, either +0/+1 to AC, and either +1/+2 to Reflex saving throws) and all the wearer’s Ranged attacks deal +1 damage as Fire.









