Allows the application of a magical weapon-based oil (oil only, not any other fluid) to a single projectile-launching weapon as a Free Action. It cannot be used in conjunction with thrown, compound, or melee weapons. Projectile-launchers include bows, crossbows, slings, “blunder” guns, as well as any kind of weapon that shoots/flings/launches ammunition.
No Party Card Effect
When activated, the chosen target must succeed on a DC 12 Will saving throw or suffer -2 to AC for the rest of combat. This effect does not stack with itself.
Satyr’s Pipes of Dancing is not a traditional bard instrument and cannot be used to perform bardsong.
Note: Satyr’s Pipes of Dancing cannot be used on the same round with Widseth’s Mystical Lute,
Evocation of this stone’s energy allows a character to undo (negate) the action that would have resulted in their own death, no matter what the cause.
This holy item allows all players of dead characters in the party to speak for one room. These “ghost” players may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. Be warned, however, use of this item comes with a price. Each time the scepter is activated, it will deal 5 damage to the cleric for breaching the veil between the living and dead.
The owner of this item is immune to the Lost One effect upon death.
The owner of this item cannot be Possessed by an Outsider. This item does not prevent Possession from any other creature type.
On a successful missile attack, reduces the victim’s AC by 2
The effect from this thick and sticky glue will stack with other items which reduce the victim’s AC, up to a maximum AC penalty of -6. However, the effects of multiple Tanglefoot Bags on the same monster do not stack.
User heals 10 HP any time the party’s initiative is a natural 20, but only if the user says, “Who-ha!”. Saying “Who-ha” is an Instant Action.
The user of this tankard does not have to be the same person who rolled the Initiative die.
This tome allows the player to re-try their Monster Lore Skill Test if it the first attempt failed. This item only allows one such re-try per game and must be shown to the DM to use. A bard may only carry one these books. This item is permanent and is not surrendered to the DM when used.









