Wearer is immune to breath weapon effects which do not deal HP damage. If the breath weapon deals both HP-damage and some other effect, this item will negate the non-HP component of the breath weapon’s effects, but it will not mitigate the HP damage.
Equippable
Like all +5 weapons, the DM adds +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +5 to Focus
All healing Potions consumed by the wearer heal +1 HP. This item does not affect non-Potions, even non-Potions that restore HP.
Once per room, any non-healing potion consumed by the wearer heals the wearer 1 HP.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.
While wearing these gloves, successful melee weapon attacks deal +2 damage as Darkrift
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
Due to a factory error, a few of these tokens were accidentally shipped in condensed packs which shipped prior to Gen Con 2015.









