This holy item allows all players of dead characters in the party to speak for one room. These “ghost” players may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. Be warned, however, use of this item comes with a price. Each time the scepter is activated, it will deal 5 damage to the cleric for breaching the veil between the living and dead.
Equippable
Adds +4 to AC and grants 1 point of Poison-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
Single-target damage-scrolls (not Spells, Spells “cast as a scroll”, nor non-Scroll items) cast by the wearer deal +3 Damage.
These spectacles have no effect on scrolls that do not deal HP damage.
These spectacles have no effect on scrolls that as written can affect more than one target, even if there is only one eligible target. I.e., if the scroll says it can affect more than one target, this item doesn’t affect it.
The wearer takes -2 damage resulting from a failed saving throw. This item does not reduce damage if the saving throw was successful.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
Heals the wielder 3 HP if a natural 20 is slid with this weapon
The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature which is immune to critical hits.
Adds +6 to AC and allows the wearer to attack on the first round of combat while hindered.









