Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable
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Each time the wearer damages a living monster with a melee attack, that attack deals +1 damage as Darkrift and heals the wearer 1 HP.
This ring’s power may be used every time the wearer makes a melee attack. Monks & rangers attacking with two melee weapons could potentially benefit from this ring twice in one round.
This ring has no effect whatsoever (neither harmful nor beneficial) if the wearer attacks a Construct,
The wearer automatically succeeds on the skill test when casting the freezing orb Spell
Trap damage inflicted upon the wearer is reduced by 4
After successfully using taunt, the wearer takes -2 damage from all melee attacks made by the tauntee (not any other monster) on the tauntee’s next turn.
Grants immunity to confusion and maze spells/effects
Sonic damage inflicted upon the wearer is reduced by 5 HP and grants 2 points of Sonic-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
When wearing this ring, successful 2-handed melee weapon attacks deal +2 Darkrift damage.
Wearer gains evasion
Once per room, as a Standard Action, wearers of this item may cast a 0-level Spell or a 1st-level Spell from their character card, but without marking that Spell off the card. It does not matter whether the “free” Spell’s normal casting time requires an Instant, Free, or Standard Action, the act of using this ring always requires a Standard Action.