Equippable
Adds +2 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.
This item equips in the Torso (armor) slot.
This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack. If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Short Sword deals 10 damage over and above the usual sneak attack bonus.
This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack.
If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Throwing Dagger deals 10 damage.
Once per combat, if the wearer scores a critical hit while making a Melee sneak attack, the crit multiplier becomes ×3 instead of ×2.
This item has no effect on non-sneak attacks or non-critical hits. Even if the rogue has the means to make a Ranged sneak attack (e.g., Lenses of Vital Insight or Seth’s Ring of Shadows), this item cannot effect a Ranged sneak attack.
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)









