Healing potions consumed by the wearer heal +2 HP.
The bonus healing from this item does not stack with other consumable-healing-bonus items.
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Healing potions consumed by the wearer heal +2 HP.
The bonus healing from this item does not stack with other consumable-healing-bonus items.
Adds +6 to Constitution (thus adding +3 to Fortitude saving throws and +3 to max HP per character level) and suffer -4 to Dexterity (thus suffering -2 To Hit with ranged attacks, -2 to AC, and -2 to Reflex saving throws)
The wearer’s magic missile spells deal +1 damage
This Artifact bestows the following upon its owner:
The Coin occupies one charm slot.
Divine Intervention: The character is allowed to beseech his deity to aid him in his endeavors.
Ranged damage inflicted on the user is reduced by 4 points per attack.
Adds +4 to AC and +3 to Reflex saving throws.
Heals the owner (not another character) of the lamp up to 6 points of Cold damage. No other damage type can be healed by this lamp.
Activating this lamp requires a Standard Action.
The effect from a Lamp of the Efreeti may only be used once per game, even if you possess multiple Lamp of the Efreeti tokens.
Unused healing cannot be “banked” for later use. E.g., if you healed only 3 points of Cold damage in round 1,
Heals the owner (not another character) of the lamp up to 10 points of Fire damage. No other damage type can be healed by this lamp.
Activating this lamp requires a Standard Action.
The effect from a Lamp of the Marid may only be used once per game, even if you possess multiple Lamp of the Marid tokens.
Unused healing cannot be “banked” for later use. E.g., if you healed only 5 points of Fire damage in round 1,
Adds +2 to AC
Adds +2 to AC