A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Dwarven, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty. Thus, carrying multiple heavy crossbows will have no net benefit (besides being realistically unfeasible).
Equippable
This weapon deals an additional 3 damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
This weapon deals an additional +3 damage when it’s used to score a hit against a Fae.
non-magical weapon
Unlike a standard heavy crossbow, heavy repeating crossbows do not have the reload time penalty and can be fired every round.
This magical melee Slashing weapon deals an additional 3 damage when it’s used to score a hit against a target that is size large or greater.
Adds +2 to Melee AC
If the wearer is a monk, in addition to the +2 to Melee AC, the wearer also gets +2 to Ranged AC
When the wearer uses a healing Spell or healing Special Power (not a scroll or magic item) on another person, the wearer of this cloak heals 1 point of damage. This item does not affect heals when the wearer targets themself.
This item is usable only once per room.









