Adds +3 to AC.
Shock damage inflicted on the wearer is reduced by 1 point per attack/effect.
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Adds +3 to AC.
Shock damage inflicted on the wearer is reduced by 1 point per attack/effect.
Adds +3 to AC
Adds +2 to AC
Sling or slingbow attacks made by the wearer deal +1 Damage.
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
Adds +1 to AC
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
Pouring two flasks of Faerie Water (i.e., turn in two tokens) into a Goblet of Healing and consuming the liquid from the goblet will heal the imbiber 3 HP. The pouring and drinking process can be completed as a single Standard Action.
If you have also equipped a Greater Alchemist Pouch, it will bestow its healing bonus on you when you drink two Faerie Waters out of this goblet.
While in the coaching room, two or more owners of this token may clink their Goblet of Toasting (GoT) tokens together to gain a bonus to one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) of their choice. Each person may choose whichever Ability Score they prefer. E.g., if one person picks Dexterity, that does not compel anyone else to pick Dexterity nor does it prevent another person from also selecting Dexterity.
Adds +1 to AC and suffer -1 to Will saving throws