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Fang of Fenrir

If the player slides a natural 20 while attacking with this weapon, the number of Melee attacks the monster it hit makes on its next turn is reduced by 1. E.g., 3 Melee attacks become 2, 2 Melee attacks become 1, and 1 Melee attack becomes no Melee attacks.

The monster’s ability to make Ranged attacks and/or cast spells is unaffected by Fang of Fenrir.

This penalty does not stack with itself, even if more than one player is using a copy of this weapon. E.g., if the entire party is attacking with Fangs of Fenrir and they all slide natural 20s, the monster only loses 1 Melee attack the next round.

As far as game mechanics are concerned, Fang of Fenrir is a dagger. It can be used in Melee or thrown, but it does not have the Returning property. Any effect that affects daggers affects Fang of Fenrir as well.

Text On Token

If wielder slides “20”, monster does 1 less Melee attack during next rd (1/combat per party)

Usable By: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon
Weapon Handedness: One-Hand, Ranger Off-Hand
Weapon Attack Mode: Compound, Melee, Missile, Ranged, Thrown
Damage Type: Piercing
Weapon Medium: Metal Melee, Non-Magical, Non-Magical Melee, Non-Magical Ranged, One-Hand Melee
Misc: Natural 20 Effect
Converts To*: 1 unit, Aragonite

*Click here for more information on the Token Exchange Program

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