Adds +2 to AC
Increases AC
Adds +8 to Strength (thus adding +4 To Hit in melee and +4 Damage with melee and thrown weapons), +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws), and +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level).
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and adds +3 to Dexterity (thus, depending on prior Dexterity score, adding either a +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)
Adds +3 to AC and fire damage inflicted on the wearer is reduced by 1 point per attack/effect
Adds +7 to AC and melee damage inflicted upon the wearer by Outsiders is reduced by 1 point per attack









