All damage and/or healing spells cast by the wearer deal/heal additional points depending on the total number of Bracelets of the Cabal worn in the party, as shown below:
Synergistic
Wearers gain additional Treasure Chips as if they have equipped Charm of Good Fortune, Horn of Plenty, and Ring of Riches, thus gaining between 11 and 13 extra chips. I.e., it gives the effect of those tokens without actually equipping them. The wearer may not equip Amulet of Treasure Finding, Charm of Good Fortune, Horn of Plenty, or Ring of Riches.
This token combines all the effects of Charm of Awareness and Charm of Synergy into a single charm. If a person equips a Charm of Awakened Synergy (CoAS), that person may not equip Charm of Awareness or Charm of Synergy. The synergistic effects from this token stack with Charms of Awareness and/or Charms of Synergy equipped by other party members.
Both the initiative and HP bonuses are capped at +10,
The user can never be surprised. In addition, it adds +1 to the party’s initiative rolls. The initiative roll bonus is cumulative for each person who equips one of these charms. Thus the party’s total initiative bonus could be increased by up to 10 points if all characters equipped one of these charms.
The maximum initiative bonus is capped at 10, even more than 10 Charms of Awareness have been equipped in the party.
Awards additional Treasure Chips based on the total number of Charms of Good Fortune worn by the party, as shown below:
The instant the wearer enters a new room, this token heals its wearer X HP where X is determined by the total number of Charm of Shared Recovery tokens that are equipped in the party:
Each member of the party wearing this item gains +1 to their maximum Hit Points for every party member wearing one of these items. Thus if only one party member is wearing a Charm of Synergy, only that party member’s maximum HP is increased by 1. If three party members are wearing a Charm of Synergy, those three each gain +3 to their maximum HP but the other party members are unaffected. If all ten party members are wearing a Charm of Synergy,
Reduces the effective Spell Resistance of the monster for the wearer(s), based on the number of Charms of the Cabal worn in the party, as shown below:
Each wearer gains additional AC based on the number of Earcuff of the Phalanx worn in the party, as shown below:
Wearer may affect one additional target with a single-target scroll. Only single-target scrolls are affected by these gloves. Scrolls that inherently affect more than one target do not benefit from this item, even if there is only one eligible target. All eligible scrolls the wearer casts are affected. The rarity of the scroll that can be affected is based on the total number of GotC worn in the party, as shown on the table below.