Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Adds +2 to Focus
Adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)
Wearer may equip up to two additional Beads.
This item’s effect stacks with other Bead slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than eight Beads.
This item cannot be equipped with either Greater Bead Bracelets or Bibwik’s Bead Bracelets.
Once per game as an Instant Action, the player may use either one of their own unused Special Powers or one of their own unused Spells without marking it off their character card. The player chooses when to invoke this item’s power. This item’s ability may be used with anything listed in the Spells or Special Powers section on the character card, as long as that Power/Spell has a checkbox that has not already been marked off.
Adds +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and +2 damage with Ranged attacks.
Once per game, the wearer may attempt the Rogue Skill Test if there was never a rogue in the party. E.g., if your party had a rogue but the rogue died, this item won’t work. (It won’t work if there’s a living rogue either.)
Wearer gains +4, +6, or +8 Retribution Damage based on the total number of Charms of the Hedgehog equipped in the party, as shown below:
Adds +2 to AC and +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in Melee and either +1/+2 Damage with Melee and thrown weapons)
When the wearer attacks with a Mystic Staff or casts a scroll, they get bonus damage/healing depending on how many Earcuffs of the Cabal are equipped in the party, as seen below:
Missile damage inflicted on the wearer is reduced by 3 points per attack/effect
All the cleric’s Melee attacks deal +1 damage as Shock
Turn undead may be used as a Free Action.
Adds +2 to all saving throws and reduces Darkrift damage inflicted upon the character by 10.
The effect of this Ioun Stone stacks with that of the Ioun Stone Topaz Sphere, but no character may equip more than one Ioun Stone with the word “Trilliant” in its name.














