Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This weapon’s damage is comprised entirely of Sacred. If a character equips other tokens that increase damage, all un-typed damage bonuses deal their damage as Sacred, but typed damage bonuses retain their original type. E.g., a character with a high Strength score coats this weapon with Oil of Venom.
Adds +2 to Focus and missile attacks made by the wearer deal +2 Damage.
Focus: A bonus to polymorph damage, turn undead damage, and most Spells cast from the character card. Focus has no effect on magic emanating from items, scrolls, or Spells cast by the character which neither reduce nor restore HP.
If a Spell or turn undead under the influence of a Focus-effect can affect more than one target,
If the owner of this item dies while in combat, that character’s player may immediately (the same round) roll a d20. Consult the table below to determine the exact effect:
Wearer may equip up to two additional ioun stones.
This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.
When activated, this item restores 20 HP to a living character–either another character or themself. It cannot be used to raise a dead character back to life, but it could be used to heal a recently raised character that is low on HP.
All Melee attacks made by the wearer gain +3 To Hit. All healing Spells (not scrolls, wands, items, or Special Powers) cast by the wearer heal +1 HP. These gauntlets do not affect the potency of healing Spells cast on the wearer unless the wearer is casting a heal Spell on themself.
Acid, Cold, Fire, Darkrift, Poison, and Shock damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect. Thus, if a single attack dealt a combination of at least two points each of Acid, Cold, Darkrift, Fire, Poison, AND Shock damage, these greaves would absorb 12 points of damage.
This token is a key ingredient for a multi-year transmute.
Once per room, this slotless item allows its user to retrieve and use one healing potion as a Free Action. The healing potion may be consumed by the owner of the Funnel or by an ally.
Ranged attacks made by the user deal +2 damage as Cold. Cold damage inflicted on the wearer is reduced by 2 points per attack/effect.
Melee attacks made by the wearer deal +2 Damage.
These lenses do not enable their wearer to critically hit/sneak attack monsters that otherwise cannot be critically hit/sneak attacked.














