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True Dungeon Token Database

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+1 Adem Bracer

Usable by: Monk
Slot: Wrist
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Worn on the wrist of a monk when making flurry of blows attacks, what would normally be armor becomes an offensive weapon. The token is placed in one of the monk’s combat sliders but both sliders are still used per normal open handed combat.

+1 Amulet of Armor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2003, 2004, 2005, 2006
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

+1 Amulet of Protection

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +1 to saving throws

+1 Archer's Buckler

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Offhand
Rarity: Transmuted-Exalted (4 pt)
Year: 2025
Source: Exchange
Classification: Equippable, Shield

Adds +2 to AC when used with a two-handed Ranged weapon. It may not be used with any Melee weapon nor with a 1-handed Ranged weapon.

+1 Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009, 2020
Source: Standard Pack
Classification: Ammunition

Adds +1 to Damage and +1 To Hit when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.

+1 Arrow of True Flight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Ammunition

Adds +1 to Damage and +1 To Hit when fired from a bow. It also ignores To Hit penalties caused by wind or if the target has cover. Its use must be declared (turned in to the DM) prior to making the attack slide.

+1 Assassin's Blade

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Rogues wielding this weapon gain +3 Damage on a successful sneak attack hit. This weapon may be used with non-sneak attack attacks, but only sneak attacks get the +3 Damage bonus.

This weapon is flurry of blows-compatible.

+1 Bastard Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2007, 2011, 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Berserker Carnage Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

In the hands of a barbarian, this weapon deals an additional +1 damage. No other classes benefit from this bonus.

+1 Bliss Bastard Club

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss.

Note: This token was accidentally printed without the year icons.

+1 Bliss Berserker Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss

+1 Bliss Hammer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss

+1 Bliss Heavy Axe

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss

+1 Bliss Long Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional 3 damage when it’s wielded on the Plane of Bliss

+1 Blood Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.

+1 Blowgun Needle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Ammunition

Adds +1 To Hit and +1 to Damage when fired from a blowgun. Its use must be declared (turned in to the DM) prior to making the attack slide.

+1 Blunderbuss

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the attack would have hit the intended target and the 💣 is closest to the damage dot on the combat board, this weapon misfires and deals 2 points of damage to the wielder. Misfires deal zero damage to the intended target. Misfire damage is not altered by ability scores,

+1 Bogling Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane or magical) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty.

+1 Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010, 2015
Source: Standard Pack
Classification: Ammunition

Adds +1 to Damage and +1 To Hit when fired from a crossbow. Its use must be declared (turned in to the DM) prior to making the attack slide.

+1 Bone Desert Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Bracer of the Dragonfist

Usable by: Monk
Slot: Wrist
Rarity: Rare
Year: 2007, 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Bracers of Defense

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2010
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

May be worn in conjunction with Gauntlets of Ogre Power because the Gauntlets are a hand slot item and bracers are a wrist slot item.

They cannot be worn with monk bracer weapons (e.g., Bracer of Smiting) even if the monk is only wearing one bracer weapon because non-weapon bracers take up both wrists. Note that monk bracer weapon tokens have a damage wheel and have singular names.

+1 Broadsword of Life Stealing

Usable by: Barbarian, Dwarf Fighter, Fighter, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

An attack made with this weapon will heal the wielder up to 6 HP if a natural 20 is slid on the combat board. It will not increase the character’s maximum HP.

The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature which is immune to critical hits.

+1 Celestial Keen Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

This sword is permanently imbued with the keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from a keen edge spell. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack,

+1 Cestus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Monks may wield one or two of these in conjunction with their flurry of blows attack.

Note: This weapon is held in the hand and may be used in conjunction with gloves and/or wrist items.

+1 Cloak of Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws

+1 Creeper Blade

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Cutlass

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+1 Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: Equippable, Weapon

Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon.

Note: Weapon tokens printed in 2003 or 2004 do not have damage wheels and cannot be used in game. They are collector’s items only.

+1 Dagger of the Sun

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.

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