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Sacred Hand Grenade

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sacred damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.), alchemical weapon damage is not increased by the attacker’s Strength score.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned outsiders take no damage from Sacred energy. Therefore, this weapon deals no damage to Good-aligned outsiders and double damage to undead.


Counting to three–in or out of numerical order–is not strictly required prior to throwing.

Text On Token

Double damage vs undead
(One use)

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Liquid, Weapon
Weapon Handedness: One-Hand
Weapon Attack Mode: Missile, Ranged, Thrown
Damage Type: Sacred
Weapon Medium: Alchemical, Non-Magical, Non-Magical Ranged
Liquid Type: Alchemical Weapon
Extra Damage to: Undead
Limited Use: Expendable, Single Use
Misc: Easter Egg
Converts To*: 1 unit, Elven Bismuth

*Click here for more information on the Token Exchange Program

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