Adds +1 to Damage and +1 To Hit when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
Ranged
Adds +1 to Damage and +1 To Hit when fired from a bow. It also ignores To Hit penalties caused by wind or if the target has cover. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +1 To Hit and +1 to Damage when fired from a blowgun. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +1 to Damage and +1 To Hit when fired from a crossbow. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +1 To Hit and +1 to Damage when fired from a crossbow (not a bow). In addition, this magical bolt is imbued with the keen edge spell. This means that if this token is turned in before making the attack slide with a crossbow, a critical hit can be scored if the player slides a natural 19 or 20.
This bolt is not subject to further effect from a keen edge spell.
Adds +2 to Damage and +2 To Hit when fired from a bow. Its use must be declared (turned in to the DM) prior to making the attack slide.
Adds +2 to Damage and +2 To Hit when fired from a crossbow. Its use must be declared (turned in to the DM) prior to making the attack slide.
When attacking a gazebo with a sling–as one does–if the attacker slides a natural 20 while using this ammo, the gazebo will be instantly killed/destroyed. Against all other targets, this is just a +2 sling bullet (+2 To Hit and +2 Damage). It must be declared (turned in) before sliding the weapon token.
Adds +3 to Damage and +3 To Hit when fired from a projectile-launching weapon. Its use must be declared (turned in to the DM) prior to making the attack slide.
This ammunition instantly changes to conform to whatever ammunition type the user’s current weapon fires. It cannot be used to make energy-imbued (e.g., Fire or Sacred) ammo.
Projectile-launching weapons include blunders, bows, crossbows, slings, as well as any kind of weapon that shoots/flings/launches ammunition.
When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks. The bard may cast scrolls (not spells nor other miscellaneous magic items) while playing this instrument but may not attack with a weapon. Bards cannot make a Lore check while playing this instrument.
When played by the skilled hands of a bard,