Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
The first time the party rolls a natural 1-4 on their initiative check, each character with this charm equipped heals 10 HP. This charm’s effect cannot occur more than once per room.
When crushed over a dead comrade, this item restores the character to life with full HP. The resurrected character will not gain back any expended spells or limited use special abilities. This must be used in the room where the death occurred. The process of reviving a character with this item requires a Standard Action.
It can also be crushed over a living character to restore full hit points to that character.
The wearer gains the following effects:
- +6 Damage with two-handed melee weapons
- May use rage or greater rage one additional time
- May invoke fury 1/game
Fury: Whether raging or not, as an Instant Action a barbarian can announce that they are going to fury before making their attack slide. If they hit, the damage done with that one slide is treated as a standard 2× critical hit.
This item grants following:
- Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level)
- Ranged attacks deal +6 Damage
- Once per game, the ranger may cast any Druid-usable scroll
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)