Non-Magical
Adds +2 to Reflex saving throws vs. slips and falls
This must be the character’s active weapon to gain the benefit. Having it stored on one’s person gives no benefit.
non-magical weapon
Unlike standard slings, this is a 2-handed weapon, so shields or other offhand items may not be used while wielding it.
If successfully thrown as a ranged attack, the victim’s AC is penalized by -2 on the rounds following the initial hit. Only one Weighted Net can be used per human-sized monster. The effect is permanent, but there may be situations where a Weighted Net would be ineffective or a magical creature would be able to free itself. This would be specifically determined by the module itself.
Note: The weapon can’t be used underwater as it can’t effectively be thrown over a monster in that environment.
When the wielder of this weapon scores a natural 20 with an attack, all attacks made by the victim suffer a -2 damage penalty. A second attack with this weapon which scores a natural 20 will reduce the victim’s melee damage by an additional 2 points, but -4 is the maximum penalty this weapon is capable of inflicting. It doesn’t matter how many Wicked Spears the party possesses or who used them.
The damage penalty effect of this weapon is triggered by sliding a natural 20.
If this weapon is used to slide a natural 20 against a Vampire and the ✸ segment is facing the damage dot on the combat board, the player may choose to instantly kill that Vampire.
If this power is used, the token is snapped in half, returned to the player, and becomes unusable.
This weapon deals no damage otherwise.









