This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
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This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
This weapon deals an additional 3 damage when it’s used to score a hit against a Fey or Fae creature.
This weapon deals an additional 3 damage when it’s used to score a hit against a Fey or Fae creature.
If the player slides a natural 20 while attacking with this weapon, the number of Melee attacks the monster it hit makes on its next turn is reduced by 1. E.g., 3 Melee attacks become 2, 2 Melee attacks become 1, and 1 Melee attack becomes no Melee attacks.
The monster’s ability to make Ranged attacks and/or cast spells is unaffected by Fang of Fenrir.
non-magical weapon
In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.