This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
Two-Hand
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Dwarven, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty.
This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.
This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
Like all +1 weapons, the DM adds +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This item is both a musical instrument and a missile-firing weapon. Bards may use it to simultaneously perform bardsong and make a missile attack. It does not allow bards to perform bardsong with any other instrument nor to attack with any other weapon.
An attack made with this weapon will heal the wielder up to 6 HP if a natural 20 is slid on the combat board. It will not increase the character’s maximum HP.
The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature immune to critical hits.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Note: Weapon tokens printed in 2003 or 2004 do not have damage wheels and cannot be used in game. They are collector’s items only.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.