Wizard
Wearer is able to see creatures under the effects of invisibility.
In addition, the wearer heals +1 hp at the end of each combat.
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Ranged attacks made by the wearer deal +2 damage per attack/effect
Fire damage inflicted on the wearer is reduced by 1 point per attack/effect
+3 to Reflex saving throws
+2 to max HP and +1 to Wisdom
Adds +3 to Will saving throws
Negates vision penalties caused by blowing sand or blowing dust
Adds +3 to max HP
Grants 2 points of Shock-based Retribution Damage.
Wearer is able to see creatures under the effects of invisibility.
In addition, the wearer heals +1 hp at the end of each combat.
Adds +2 to Fortitude saving throws