Deals 10 damage as Sonic to the target. There is no saving throw to mitigate damage.
Wizard
Deals 15 damage as Force if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
Deals 3 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
Deals 5 damage as Shock to the target. There is no saving throw to mitigate damage.
Deals 2 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Deals 2 points of Fire damage to all monsters in the room. The victims get no saving throw to mitigate the damage.
Deals 4 points of Cold damage to one target. There is no saving throw to mitigate damage.
Deals 5 damage as Force to all monsters. There is no saving throw to mitigate damage, but if they are resistant/immune to Force that will be factored in.
Note: Like all Force effects, the stone rain effect does not suffer the standard 50% miss chance to hit non-corporeal creatures.
Restores a petrified character back into flesh. Characters rejuvenated in by this spell return to life in the same condition they were at the time of the petrification. No saving throw is needed.
Characters restored to flesh are free to act the same round they are restored.
Note: This spell cannot be used on stone that was not formerly a living being.
Grants immunity to the first successful melee attack damage against the target of this spell–a miss will not expend the protection. The effect lasts for the duration of the room or until it successfully prevents the first melee attack damage–whichever comes first. Multiple castings of stoneskin on the same target do not stack.
This scroll affects physical melee attacks, it does not mitigate wholly magical attacks or “attacks” made outside of combat.









