Wizard
Adds +2 to AC.
When the wearer of this robe casts a damage-inflicting scroll, that scroll gains +1 to the damage dealt.
If a scroll boosted by this robe can affect more than one target, the caster gets a pool of 1 extra point of damage from the robe, not +1 point per target. The caster chooses the recipient of the extra point as they see fit among the eligible recipients.
This uniquely numbered token grants the powers from all seven of the individual segments, as shown below:
- +1 HP
- +1 to Reflex saves
- +1 to Fortitude Saves
- +1 to Will saves
- +1 to Strength
- +1 to Dexterity
- +1 to Constitution
In addition to the aforementioned powers which are always active, once per calendar year you may play a special sub-class character for a single adventure run.
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)









