Wizard
Once per game, the wearer may choose any one of these effects:
- +2 healing with one healing spell (not scroll or item) cast
- +2 Damage with one melee attack
- +2 Damage with one spell (not scroll or item) attack
Once per room, the character wearing this ring ignores any potential Damage Reduction magic or ability of the monster for the first successful attack. Thus the first successful attack causes the full calculated damage. The nature of the Damage Reduction this ring bypasses can be physical or magical/energy. E.g., it could ignore resistance to Fire attacks vs. a Fire enhanced weapon, so if the weapon caused three extra points of Fire damage per attack, but the creature was immune,
Physical damage inflicted upon the wearer by Undead monsters’ natural attacks (claw, bite, etc.) is reduced by 50%. This ring does not mitigate damage caused when Undead attack with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)
All the wearer’s melee attacks and/or damage-spells deal +1 Damage, but the wearer may only equip rings of the Common, Uncommon, or Rare rarities









