Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Rogue
The wearer’s sneak attacks can crit on 19-20* (assuming the target is capable of being critically hit) and all of the wearer’s sneak attacks may be performed without the standard one round of prep.
*If some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack, they overlap.
Twice per game, the wearer may attempt a sneak attack the same monster twice in the same room–neither instance requires a prep round.
The wearer may cast a Spell (not a scroll, wand, or item) as a Free Action. This Spell is “cast as a scroll” and may not be modified by skill tests or other enhancements which normally apply to Spells, nor may it be duplicated by other items/effects.
Adds +2 to AC and adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)
non-magical melee weapon
The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.
non-magical melee weapon
The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.









